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Despite only taking the first half of the day to work on Unity projects, I managed to get a lot done! A quick overview of the sections completed today:

  • Main Menu
  • 2.5D Platformer
  • Intro & Setup
  • Player Movement
  • Collectibles

One thing I…

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Punched through this course today!

I fixed the dancing guards problem from yesterday by changing the settings for auto-braking and stopping distance. It seems like it’s not an uncommon problem when working with NavMeshAgents — in fact, it may be required so multiple objects don’t obstruct…

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Oh man is this all getting more and more exciting!

The next section focused on building the enemy AI for the guards of the stealth game level. Similar to the player, the guards also use the NavMesh to move around the environment. The key difference here…

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Big day today!

Started off the day continuing to punch through the Cinematography course. To be honest, it’s really really cool to see how cutscenes are made in Unity. It took a while to work with Cinemachine and get my bearings within the 3D space but…

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Just another day slogging through this boss, but I think I’ve gotten through the worst. I worked primarily on getting the boss to actually cycle through its attacks. Yet another thing I thought to be simple but actually computer breaking if you get it wrong.

I…

Gabrielle Igarta

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